You can use this branch to continue playing these old saves without issue, however you will not benefit from any of the bugfixes or additions contained in this patch. If you do have any saves that you'd like to continue your progress on, we have created a new 'Archived' branch which you can use - this branch has the same game version as the Default (general release) branch did as of the May 20th update. Unfortunately existing saves are NOT compatible with this update. We'll be posting the updated roadmap here when it's ready and we plan to release that within next 1-2 weeks! We are also putting the finishing touches on an updated Roadmap now that we've addressed many of the things that were on the original Early Roadmap, and drawing heavily from the results of the survey that we put out last month. This one is a jumbo!Īs usual, we'll soon be kicking off the next round of updates - this time around we'll be pushing updates to the 'Edge' branch, and from there we'll move them over to the Experimental branch roughly once a week or so. Tonight we're thrilled to close out this round of updates with a general release default patch and take yet another giant leap forward. SimAirport launched into Early Access just 108 days ago and, though it seems like just yesterday, we've been quite busy and the game has come a tremendous distance already. Tonight we have a major patch with some big things ready for you! Big things, such as larger runways, land expansions for larger maps, light rail platform, conveyor utility updates, and much more. The Patch Notes below are taken from this forum thread of the game's forums.
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